*** Note *** I went over it again with the Tau Light Ochre to get the right As of TGG these can also pack the Annihilation Warheads prototype system, which do an automatic 3MWs on a hit, which is hilarious, and are big beneficiaries of Gifted Pilots/Hardened Warheads. 4x Fire Warrior w/ Pulse Rifle+ Heavy Support + TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile TX7 Hammerhead Gunship [9 PL, 175pts]: 2x Smart missile system, Ion cannon, 2x Seeker missile++ Air Wing Detachment +1CP (T’au Empire) [33 PL, 512pts] ++ T’au Empire Sept Choice: Farsight Enclaves AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile AX39 Sun Shark Bomber [9 PL, 128pts]: Markerlight, Missile pod, 2x MV17 Interceptor Drone, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) These will typically used at the beginning of the game to maximize firepower when the first chance to strike a decisive blow becomes available. Useful for a quick reposition without losing firepower, this is harder to get effective use out of than Kauyon and not quite as powerful overall. Farsight Enclave detachments can instead take two COMMANDERs per detachment. These are essentially “unit” relics with a much broader set of places they can be assigned than just characters. Their gun is pretty ok, and they have seeker missiles as well (though the seekers will be hitting on 5s since they’re heavy weapons and the Razorshark has to move), but they’re fairly flimsy and the gun isn’t good enough to justify the cost. She’s basically a buff provider with some decent shooting built in. Tau Empire box set that gives you an immediate army of Tau Empire miniatures, which you can use right away in games of Warhammer 40,000! POWER LEVEL: 109 Breachers do now see actual use, but Strike Teams are still more common. HQ: Commander in Coldstar Battlesuit (90), 4x Fusion Blaster (56), 2x MV4 Shield Drone (20) (9pl, 166pts) TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Credit: Jack HunterThis list, piloted by Simon Priddis to a 5-0 1st-place finish at Twisted Onslaught in early September, dials back on the Riptides in favor of running Broadsides, Piranhas, and Shadowsun. This list leans on the power of Hardened Warheads and Gifted Pilots to turbo-charge a bunch of vehicles loaded to the brim with smart and seeker missiles, backed up by a Farsight Enclave Air Wing to squeeze value out of Firestorm and their sept traits. He has some extra gear and equipment. Sky Rays have shown up from time to time as a neat alternative list. The roving nightmare that the forward elements of this list presents will keep many opponents on the back foot, and like a lot of Farsight armies it’s way less vulnerable to getting pinned down in its deployment zone than the average Tau list. They may also help inspire you to go a different route, so feel free to use your imagination. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . Games Workshop Warhammer 40k T'au Empire Codex (HB) $34.00. It also changes the short range brackets on one of the big gun options for the Stormsurge. £20.00. Kroot are the other Troops choice which sometimes appears in Tau armies, though they seem to go rapidly in and out of favour. . Archived. In some configurations they do also start becoming quite dangerous, most notably in Farsight Enclaves where they can benefit heavily from both parts of the Sept trait, and can also headbutt stuff to death with Furious Assault, being by far the cheapest way to get a larg-ish JET PACK unit onto the table. Ghostkeels are actually pretty sweet and the main strike against them is that they’re competing within their slot with Riptides, which are one of the best units pound for pound in the whole game. They come with two abilities, and neither are Sept-locked, which means that an Ethereal is a good choice to fill out an HQ slot in a Sept other than T’au. Can also now take Networked Markerlights to boost the range and make them assault weapons, which is good but probably risky given how big a target (ironically) it paints on the head of the unit with them. Do you fantasize about watching your opponent throw wave after wave of their enemies into your gunline, only to fall dead at your feet as they try to charge your lines with primitive weapons? The tiny powerhouse mainstays of the current competitive T’au Empire army, drones primarily serve the purpose of protecting key units in your army from taking damage while your units continue to spew out unreasonable amounts of firepower. For four points more you get an extra wound over the XV8 Crisis Suit Commander, and that’s just an incredibly good deal for the price. TOTAL REINFORCEMENT POINTS: n/a This army went 4-1 at the North East Open, a UK major we did some coverage on earlier this year. This is our second article in the Start Collecting Warhammer 40K series, and once you've played through the Dark Imperium box, your next choice is going to be what to pick for your army. Armor White Version This is where the good stuff is for Farsight. Tau Hammerhead Gunship. These also benefit a lot from being run as Farsight post-TGG – the new Sept ability is great with them, and the Firestorm stratagem is sometimes worth going in on. The second option generally involves taking five models armed with two of your chosen gun (either missile pod or CIB) and an ATS to boost the gun and keep the cost down, then (as suggested by Richard Siegler in his review of the book) one model dedicated to defence, taking the Iridium suit upgrade (2+ save), an airbursting frag projector with the Reactive Countermeasures prototype system (ignore AP-1 and -2) and a shield generator. Devilfish full of Breachers hopping out to murder things would be great if only it wasn’t objectively worse than just plinking away from miles across the battlfield, but it is. In the long run it’ll also likely pay off more as you’re being shot at. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] While Tau have less to fear from Raven Guard than most armies thanks to being able to take a ton of drones, this particular army is light on drones. Wrap UpAnd that’s enough about gun-toting fishmen. Sort by. Prototype Weapons have some wildly potent choices among them, with the Magna Rail Rifles and Stabiliser Jets really standing out. If you take one, the best move is probably to take it as Dal’yth Sept, since it’ll rarely move and bringing it up to a 2+ save is a significant bonus when you’re talking about that many wounds and only a 5+ invulnerable save. The new Start Collecting box kits are coming this weekend, and with each one is a formation or battlescroll that uses the exact contents of each box. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . DX6 ‘Remora’ Stealth Drone w/ 2x Seeker missile: 2x Long-barelled burst cannon, 2x Seeker missile DX6 Remora Stealth Drone Squadron [3 PL, 64pts] While successful, it represents a pre-supplement build for Tau, most notably pre-Raven Guard. The Tau are by no means the most popular army in Warhammer 40k. About a week after Simon Priddis won Battlefield Birmingham with them, someone at GW finally noticed that this had happened, and they were immediately FAQed to use the index version of their gun which was considerably less good – thus ending their reign. Crisis suits get three big buffs: Taken together, it is now possible to make a Crisis Battlesuit bomb do some real work. As with any strategy document, this article represents a specific time and place. Competitively, a common Sa’Cea build is to take a Vanguard Detachment featuring an Ethereal and three Firesight Marksmen. Arm them with a Heavy Burst Cannon, Smart Missile System, Velocity Tracker, and Advanced Targeting System, and you can’t go far wrong. Read more . We’ll cover these in their own section later on. level 1. TR: Strike Team: 5x Fire Warrior w/Pulse Rifle & Photon grenades (2pl, 35pts) Fire Warrior Shas’ui: Markerlight, Pulse rifle. This item: GAMES WORKSHOP 99120113055" Warhammer 40,000 Tau Empire Start Collecting Game $84.44. Does the thought of getting into a fistfight make you physically ill? They also throw out absolutely withering firepower with the addition of the Volley Fire aura from a Fireblade. By now you hopefully have everything you need to get going on your T’au Empire army (hot tip: start with Riptides and Drones) and start crushing your opponents. Additional Wings Note: Some extra points from some reader feedback: Once per battle, as long as a COMMANDER is alive, that commander can declare either Kauyon or Mont’ka. Lots of firepower, relatively easy to kill if there are no drones, but there are always drones. 4x Fire Warrior w/ Pulse Rifle + Elites + Dahyak Grekh [2 PL, 20pts]+ Heavy Support + TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile TX78 Sky Ray Gunship [8 PL, 146pts]: 2x Smart missile system, 2x Markerlight, 6x Seeker missile++ Battalion Detachment +5CP (T’au Empire) [43 PL, 831pts] ++ T’au Empire Sept Choice .

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